#ifndef __PUTGAMELAYER_H__
#define __PUTGAMELAYER_H__

#include "GlobalPrec.h"

USING_NS_CC;

class PutGameLayer : public GameLayer
{
public:
	REGIST_LAYER_CREATE(PutGameLayer);
	PutGameLayer() {}
	virtual bool OnInit();
	void Flush();
public:
	virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);
public:
	CCSprite* mMainBkground;

};

#endif


